Pac-Mania
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Maze - Isometric - Arcade
Gametype: Conversion
Release Year: 1988
Developer: Developed by Krisalis for Teque.
Publisher: Grandslam Entertainments Ltd.
Players: 1 Player
Hardware: OCS
Conversions: Acorn Archimedes, Amstrad CPC, Atari ST, Commodore 64, MSX 2, Nintendo NES, Sega Master System ,Sega Mega Drive/Genesis, Sharp X68000, Sinclair ZX Spectrum, Sony PlayStation. Based on 1987 Namco coin-op.
Disks: 1
Programmer: Pete Harrap (Monty), Shaun Hollingworth
Musician: Ben Daglish (Benn)
Designer: Jason Wilson (Spock)
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Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-man can earn bonus points by eating the ghosts when they are in this state. The maze is now in 3-D and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!
 
http://www.mobygames.com/game/amiga/pac-mania


